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Showing posts from June, 2020

Old website URLs recovereed!

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I have finally redirected the original URL https://vince-t.com from the old website to this one and made it the site's primary domain. The link vxhq.net will continue to redirect to the new link. If you have this website bookmarked or are linking to it, please update your links accordingly. In addition I have set a number of subdomains for the various sections of this site: https://xwaupgrade.vince-t.com or https://xwau.vince-t.com https://bluephantom.vince-t.com or https://bpc.vince-t.com https://workbench.vince-t.com or https://wip.vince-t.com https://episode3.vince-t.com https://standalone.vince-t.com

XT-30 Piranha v2.1 released!

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  The Blue Phantom update release run continues with the XT-30 Piranha The next BPC ship to be ported over form the old website is the XT-30 Piranha. Along with updating the readme file I've made some tweaks to the ship itself: - Fixed some shading errors - Created all new .mat files for Base, Exterior and Cockpit model - Created an .ini file - Updated the cockpit screen textures, sort of as a lead-up for a possible Dynamic Cockpit - integration at a later point. So that's about it for now. Now get out there and have fun!

XWAU SSD and ATR updates!

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Out of the blue I have some updates for you!   Executor-class Super Star Destroyer v2.0 This one came out of a troubleshooting effort, as with one of the newer hook versions, certain ships would no longer appear in the CMD when targeted. To counter this, I provided this one with a LOD model, which it had long been missing because of old texture limits. Aaaand while I was at it, I did a few moe things. Combined main hull textures into HD maps. Added a LOD model, updated INI file to load LOD into targeting screen Updated Flightgroups: Default, Imperial, New Republic, First Order, XWA Upgrade Added a material file.  But we're not done yet! ATR-6 Assault Transport v2.1 This is just a minor update. I spotted some issues with the color of the engine glows, so I updated those the way I actually wanted them. Fixed some texture illumination bugs Fixed engine glow colors Added a material file So that's it for now. Now get out there and have fun! ...